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Crown of Chains

Crown of Chains

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Why must good men die. The King loved by his people lay stabbed, his wife poisoned, and the prince and his family waylaid and murdered. The princess must marry so the land has a proper king. Though the Regent has other plans.

10,028 readers have visited Crown of Chains since TheRavenandThePawn created it.

Introduction

Murder and Betrayal. The current regent of the Kingdom who was the King’s brother has murdered both king and queen, and the heir’s self and family. Bloodstains coat this vile man’s hands as he now has for the most part stolen the crown with ease. The templar and magi support him as he now tries to force the princess into marrying his son so his family may take the proper title and crown without civil war. Though to keep the illusion of his innocence up he has allowed princes from neighboring lands to come and try to win her.

The world is a dark place martial law has been implemented guards patrol nonstop those who stand against the regent’s madness are executed with out any proof of guilt. As always in these lands humans suffer from xenophobia and often with violently reject or repress other races. Under the regent’s rule violence against other races have risen. Though who can stand against a man who controls the power of magic and faith.


Kai’Drona is a human kingdom filled with a large population of Plains humans. They dislike most races and there is open hatred towards all things not human. It is not uncommon for violence against other races. Kai’Drona is a large kingdom holding hundreds of villages of a few cities. Though it will be mainly focused on the capital Victarith. This city is a massive sprawling city holding four massive walls to house the tens of thousands who live in this thriving city. Crime is fluent due to his mass population and major trade ports.

(If you do not specify what type of human you are, you will be assumed to be a plains human.)

Main Spots.

The Regent. Lord Malidur

The Princess. Princess Sophie

Regent’s Son. Sir Malidur

Human Suitors.
1. Prince Necron
2.
3.
4.


Minor Roles.

Templar. Powerful knights trained in the use of channeling their faith into vicious and deadly blasts of energy. These men are feared as unlike mages they have unlimited power at their disposal. The corrupt templar serve the Regent.
1. Ser Victiara
2.
3.

Magi of Kai’Drona. Septriss’ Chosen are taken at birth to be trained by this order. They are loyal to the Regent though some may still hold loyalty to the rightful crown. They are capable of casting magic, though it drains their physical attributes fatiguing them the more they cast.
1.
2.
3.

Elven Suitors.
1.
2.

Princess’ Friends.

City Residence.
Laisha Dedwin
Sekivar
Zethya Draker

Castle Guards.

Knights.
Ser Azor

"Monsters"
Nathaniel Bennet
Hijian Ahsteel

Elves-Others
Raine Songrose


Races.(These are the base races, you may play as anything you want… for creating physical descriptions of my races just ask if you need help.)

(Races with a * are restricted to players I know won’t abuse their power or leave in the middle of the role-play)

Humans

Plains. These are the civilized humans adaptable and balanced. They are the main population of the cities.
Average Appearance.
Eyes. Green/Brown
Hair. Black/Brown
Skin. Light/pale
Height. 4’9-5’2
Creator God. Mealis and Zatolen
Background. Plains humans though weak compared to most races are numerous and rely on cunning and technology rather then brute force. Considering their way of life civil and the ‘barbaric’ ways of other races. Often predigest towards other races due to their upbringings in Plains cities devoid of other races. They do not have a base alignment and are often seen as the adaptive race capable of overcoming most challenges. Their kind are also place woman as secondary citizens below men.

Black Jet Imperial. People born in the Black Jet Empire homeland. Strong physically and inventive mentally. Though emotionally closed these powerful humans make excellent warriors even if they lack the strategic thinking of other humans. Mass in numbers and powerful in strength the only thing that can stop these berserkers is strategy.

Average Appearance.
Eyes. Blue
Hair Blonde
Skin White
Height 6’4-10’0
Creator God. The True Mother
Background. The Black Jet Imperials are a proud race great in numbers, physical strength, and technology. Due to their advancement they wish to spread their culture, and teach the lesser races how to properly live and worship. Unlike plains humans who are more accepting religiously… Black Jet Imperials only allow the worship of their one god. They worship a goddess known as the True Mother most races do not know nor understand who this True Mother is. Imperials lack emotional feelings, still capable of feeling their sense of emotion is dulled severely… many believe they lack it even though they don’t.

Children of the Wolf/Bear. Referred to as barbarians due to their closeness to nature and hatred of cities. These humans can take on a bestial appearance. The Sons of the Bear are physically superior, but mentally weaker then plains humans. While Daughters of the Wolf are agile, fierce, and beautiful.
Average Appearance. (Sons of the Bear)
Eyes. Green/Blue
Hair. Blonde/Red
Skin. Bronzed
Height. 6’8-7’4
Creator God. The Bear God
Background. Powerful warriors born of the Isles of Fa’rona their word is their life, honorable and fierce their determination in combat is incredible their deeds great. They are the warriors of the Isles and are in constant struggle with the Plains humans of the Humanic Empire.

Average Appearance. (Daughters of the Wolf)
Eyes. Blue/Violet
Hair. Blonde/Red
Skin. Bronzed
Height. 5’4-6’0
Creator God. The Wolf Goddess
Background. These warriors of the Isles of Fa’rona are considered the ultimate form of human beauty. Which is both a blessing and a curse, due to their beauty and command air they are often kidnapped during Humanic Raids to be taking as trophy wives under lords of Plains Humans… one must be careful even unarmed these agile woman are capable of dispatching trained soldiers barehanded.

The Corrupted(Fully Corrupted*). These humans have defiled their flesh in the name of the dark god of corruption Zatolen. The more they mutilate their bodies the more in tune they become with their dark fell deity. They go from twisted abominations to insanely powerful fully corrupted which can easily pass as humans. The usually time it takes for full corruption is twenty four years… the fastest known time to full corruption was six years. A fully corrupted is capable of ripping through armor and solid stone with bare hands.

Average Appearance.
Would appear much like their native race except partial corruption causes clear signs of demonic influence. Their eyes would always be a shade of Red. //Red, Orange, Violet, ect.// Though often considered evil Corrupted are whatever dispostion they choose, good, evil, or neutral Corrupted do not always resemble to image earned by their weak minded kin… the Corrupted who truly abuse their powers.

Black Hearts*. Those who actual become one with Zatolen when they ascend to their fully Corrupted forms. Incorpral these beings can devestate sentient foes immune to normal weapons while capable of rending through foes with their spectral claws.

Average Appearance.
Eyes. Burning Crimson or Void Black.
Hair. Sanguine
Skin. Transparent/pale
Height. (Retains racial height)
Creator God. Zatolen
Background. Black Hearts are created when one ascends to Full Corruption as they kill themselves. Though it has never been seen that one did this on purpose as it would be neigh impossible to tell exactly when one will finish their Corruption ascension. They are often accidentally deaths which due to the close connection to Zatolen during the final stages of Full Corruption turns them into creatures equal to Demi-Gods in power. There are only four Black Hearts and a total of seven in the whole history of Dophia.

Tal’Threar* (Shadow Stalker). The Tal’Threar are an odd species of human often turned to further their uses as an assassin. These deadly half fiends are the most potent of stealth blades and can end even experienced heroes quickly.

Average Appearance.
Eyes. Shades of red (Red, Violet, Orange, ect.)
Hair. Black or White
Skin. Deathly pale.
Height. 4’9-5’2
Creator -Fiend-: Eldis Tal (Greatest Shadow)
Background. Tal’Threar have infused themselves with the Tal’Var those demons though rare may lay waste to their foes with undying hatred… feared even beyond the great Eldar. Infused with these mighty fiends these assassins move with such speed one may not even realize they are dead yet, with such accuracy they could hit a nerve at a hundred yards. Capable of phasing from shadow to shadow and animating them they also are capable of taking any form, changing their appearances at will as long as it keeps the same total mass.

Septriss’ Chosen. (Have to be magi.) These few were gifted with the power of magic from the God Septriss. They praise him and in return they are given the power they need to bend reality to their whims. Superior to normal humans in everyway.

Average Appearance. Appear as normal Humans (or Sub-race Human)
Septriss’ Chosen can be from any human race, often being physical superior to their own kind these powerful mages can crippled and lay waste to any with ancient words bound to power and the full force of their physical powers to bend reality to their needs.
THEY -MUST- PRAISE SEPTRISS


Elves.

White Elves of Paladar. These elves are tall their skin and hair often resembling natural colors and plants. They often have oaken skin with hair to match wild flowers. Select few have eyes that hold every color of spring. Fierce warriors but prefer to refrain from blood shed. They are superior to humans in almost all conceivable ways. Minor to no magic ability.

Average Appearance.
Eyes. Colors of Spring.
Hair. Hair that matches flowers and other natural colors.
Skin. oaken
Height. 5’4-6’4
Creator God. Paladar
Background. The White Elves are a race of order and light. They are filled with fervor and zeal as they honor and serve their lords to ensure their perfect lawful society and cities. While they enforce justice they are no where near as zealous in slaughter as Black Elves.

Black Elves of Na’Tally. These elves are tall their skin and hair often resembling the desolate and vile woods they live in. They often have darker tan skin their hair black or metallic. Select few have eyes that hold every color of Autumn. Deadly and vile Warriors that revel in the deaths of their hated cousins the white elves. Superior to humans they are some of the deadliest natural psions in the world.

Average Appearance.
Eyes. Colors of Autumn
Hair. metallic
Skin. Dark oak
Height. 6’2-8’6
Creator God. Na’Tally
Background. Black Elves are of Justice by any means and the darkness that follows. Though considered an evil race they are not always the sadistic creatures that stalk the land spreading terror and destruction to enforce justice. Many are simply tricksters and though not as lawful and proud as White Elves they are not evil. Though those who are have built a stereotype of evil and destruction to all the Black Elves.

Dragon Stone Elves*. Elves blessed by Talcor’s talons. These elves are capable of feats of such power even the Septriss’ Chosen are no match. There raw magical talent is limitless and quickly evolving. Though only one Dragon Stone elf is born at a time, and there is often a few hundred years in between deaths and births.

Average Appearance.
Eyes. Soul Piercing Green
Hair. Crimson/Void Black
Skin. Red tinted
Height. 4’9-5’2
Creator Gods. Talcor, Na’Tally, Paladar, Zatolen
The Creation of the Dragon Stone Elves were done to end the fighting between the two Elven races and the Dragons. A creature composed of all of their kind White Elf for its since of Law and their overwhelming defiance to threats or death, Black Elves’ since of Justice and power of Psionics and magic, and the Dragon’s ability to endure time completely untouched, survive with out any needs of mortal coil besides their own flesh and blood and the pure magical reserves given to the dragons for their breath weapons. Though as they Three gods formed such a powerful being Zatolen interrupted the creation sending forth his own dark influence giving the creature untold power… and the ability to choose good or evil. Though due to his corruption the other gods’ magic was altered… The first Dragon Stone Elf was given life… but it was unable to reproduce… and thus when it died its kind was thought lost… until another was born several hundred years later to a Black Elf maiden. These elves are not born of flesh but of soul… implanting themselves in virgins when their formed from the pure power of the spell used to create the first. They are respected and feared by all races.

Green Skins.
Creator God Haltheris

Horror Goblin. Small, Weak, and thought all around pathetic Horror Goblins have become nightmarish tales told to young children. These goblins are capable of becoming invisible at will. Their skin secrets a agent that causes extreme paranoia. Though even a human child could overpower these weak creatures physically.

Average Appearance.
Eyes. Shades of Red
Hair. Black scraggly
Skin. Black with red clan marks
Height. 2’0-2’6

Orks (Elder Orks*). Orks a race that strengthens over time. Newborns and adults are not but sheep to the slaughter in battle… however… elder orks are the most fearsome and deadly sentient warriors alive. It often takes two or even three “heroes” to successfully down a single elder ork. They have the strength to match and surpass fully corrupted.

Average Appearance.
Eyes. Green/Brown
Hair. Black
Skin. Green
Height. 4’8-6’2 (Elders 8’0-10’0_

miscellaneous Races.

Septrinian*. A ancient and powerful races who receive the knowledge of their parents at birth. Fragile and weak Septrinian require flesh and bones of creatures, people, and plants to cast their devastating magic. They often like to play god creating and altering races and reality. As a evolution on their part Septrinian have large heavy set shells capable of holding off an elder ork. This thick armadillo like shell secrets long deadly spikes tipped with poison so potent it could drop an elephant in a minuet.

Average Appearance.
Eyes. Grey
Hair. -
Skin. Black leathery scales
Height. 4’2-4’8

Anubian. A common term used to identify all beast folk. The Anubian consist of all forms of beast folk ranging from countless species. The only identification mark is they are sentient, walk on their hind legs, and appear more animal then human.

Monsters.

Brekka

Red. Lithe and fast hunters who average the size of a horse. Deadly and intelligent these pack hunters could easily outsmart and slay dragons. One should not challenge these creatures when arrogant… or you will die.

Green. Large powerfully belt monsters who charge with deadly strength. Long horns mount their deadly heads and their legs are strong enough to force them through a wall without momentum. They are roughly the size of a warhorse more then capable of ripping through anything or one while charging.

Black. These massive hulking creatures of long deadly necks and needle thin fangs. Capable of harassing enemies from over nine feet away with their necks and tail they are by far the largest and most dangerous Brekka capable of slithering through tight passages and overcoming anything through brute strength. They burry their eggs in shiny objects for some unknown reason. This usually means their lairs are full of treasures.

Blue. Deadly and cunning these amphibious Brekka have long horns to breaking through hulls and long deadly claws for burrowing through puncture holes. Roughly the size of a dog these creatures enjoy sleeping in the ballisks of the ship. They are sometimes kept as pets on board due to their prey being rats. They have soft blue leather scales small needle length fangs. They have three clawed hands and a large horn. Some find these creature adorable while those who train real Brekka find them an insult to the breed.

White. These lithe Brekka are long serpent like monsters capable of flying while worthless in melee combat they spit bolts of acid to kill and harass its prey and foes. White scaled with large white wings they are not as fast nor maneuverable as Jarei but they make excellent snipers in air to surface battles. Their saliva paralyses on contact.



Jarei. Small reptilian bird like creatures while not dangerous to creature such as Brekka their beaks are still capable of being lethal to anything they can get the drop on. Slightly smaller then a Red Brekka they are often used by humans as transportation when horses won’t cut it.

Azulu Wing. These giant rats have arachnid like eyes deadly fangs and small leathery wings. Barbed tails flail behind them as they swarm over the lands in large hordes that devour anything that is unfortunate to fall into the horde’s path.

Draconic Serpent. Massive sea dragons capable of swallowing entire ships whole. These deadly monsters are capable of flying through the air and breathing forth steaming water to boil their prey to death. Only believed real in lore and legend these monsters haunt a sailor’s every nightmare.

Ring Trolls. Like regular trolls Ring Trolls are insanely strong and capable of recovering from almost any hit or wound in moments. Their limbs regenerate within hours and lesser wounds within minuets. Ring Trolls however also have access to magic… most are to unintelligent to use it properly… but those born with intelligence make full corrupted look easy. One should not fight these creatures unless its absolutely necessary.

Kurag. Deadly humanoids with powerful exoskeletons that armor their bodies. Intelligent and strong Kurag swallow humanoids whole as they move towards their stomach their prey is coated in a cobweb-like coating which constricts the prey to minimize size while they digest their prey much like spiders. Their innards are now strong enough to handle scaled, spiked, or other such creatures as this would tear apart their digestive track. They also are capable of liquefying their prey excluding the skin, they stretch this over their bodies and take the form of humans and elves which they resemble in appearance.

The Shadowed. Creatures that feed of evil and vile memories. They thrive in places of horrid deeds and places of slaughter. Composed of solidified malice and darkness they are capable of turning into a thick mist to suffocate and kill those who stand against them. Taking one of three forms Stalkers are lithe creatures who hunt their prey with joy in squeezing every last drop of fear before they murder their victims and feed of their negative stain upon the world. Brutes are hulking creatures capable of crushing would be heroes who can stand against the Stalkers… they ensure the protection of the Fiends. The Fiends are the puppet masters, allowing their thoughtless Stalkers and Brutes the ability to think and strategize, they give purpose to the lesser Shadowed power Fiends embody the full force of evil in a place of great suffering… certain places Fiends are often compared to gods in power… one should avoid places stained or that which remain scarred by black deeds.

Zakra. Spirits trapped in tormented existence. Forced to relive their deeds and deaths, forced to fight in never ending battles due to the poor evil that perverts their resting grounds… as most soldiers are burned or buried on the battle field… or the slaughtered cities. Zakra are capable of harming mortals with a deathly touch, though their weapons can only harm other Zakra. They can not truly die they only return to relive their horrors again and again… to end such twisted creatures one must slay the Shadowed Fiend who embodies their pain, the horrors they live in, and the darkness that taints their souls.



The Gods. (All magic is based on faith and gifted by the gods.)

Mealis, God of Purity and light, she is the only god allowed to be praised within human cities. She is a strange choice as a dominate human god… as males are the dominate sex.
Symbol. Two hands held in prayer with a vine twisting in and out of her fingers with blooming flowers.

Zatolen. God of Corruption and Power, he is the arch-rival and lover of Mealis praised only in certain cities he is reviled for granting his servants demonic power.
Symbol. A upside down horned Cross.

The Wolf Goddess. A deadly entity of beauty, agility, the hunter, and womanhood. She is praised by the beast, barbarian, and most females. She is seen as the ultimate form of feminine power. Her Disciples must be female though her prophet is a man..
Symbol. A Bow crossed with two arrows.

The Bear God. A Powerful entity of strength, combat, and the warrior, and manhood. He is praised by the beasts, barbarians, and any form of combatant. He is seen as the ultimate form of humanity physical strength. His disciples must be male though his prophet is a woman.
Symbol. A shield crossed with a spear and a sword.

Septriss. This god is seen as the most powerful of the human gods. His main servants are the Magi though he is also praised in demon rites. He is said to have falling in love with a demoness who he made the moon as gift to her beauty. He rules over power, might, magic, time, and death. Septriss is only to be used by Magi or Templar. He is otherwise known as the Lord of Moons. Septriss is a deity but not considered a god.
Symbol. A Book, Scroll, and Quill

Paladar. A noble and powerful God, he rules over Chivalry, Honor, Law, and Order. Often depicted as a white knight wielding a metal lance. His avatar is a massive white serpent dragon.
Symbol. An open palm raised in fealty.

Na’Tally. A Feared and Scheming God, He rules over Trickery, Lies, Justice, and Chaos. Often seen as deadly black knight who wields a black long sword. His avatar is a massive black serpent dragon.
Symbol. A open palmed gauntlet raised in a challenge(for a duel), a Eye with a dagger for its pupil, and a closed fist with cloth wrapped around its’ fist blood leaking down through its fingers.

Haltheris. God of Trickery, Disorder, Conflict, and Insanity. (Greenskin God) A massive Cyclops responsible for tornados and hurricanes.
Symbol. Dice and Shackles.

Dreaous. God if Damnation, Fire, Decay, and the Underworld. Mainly praised by the Anubians Dreaous is of all beasts and creatures a powerful god and deadly adversary to Mealis.
Symbol. Crown of Thorns

Talcor. God of Dragons, the white sentinel of imbalance. He is one of the chief gods slightly more powerful then Septress. Ruling over Balance, Neutrality, Dragons, the Divine. Father of all gods.
Symbol. Two Dragon’s Locked in Combat.

The True Mother. Goddess of Birth and Creation. The True Mother is the mother of both Gods and Demons mate of Eldis Sun and Talcor. The mother goddess is portrayed as lady in a white dress soaked with her own tears as she mourns the constant death of her children.
Symbol. A tear filled eye.

Zale. Goddess of Love and the Sea/Ocean. Portrayed as a maiden in a red dress always clutching a handkerchief in her hands in constant wait for a human sailor whom she fell in love with and was forever lost as sea. A handkerchief is a sign of love and loyalty gifted as a sign of remembrance.
Symbol. A handkerchief clutched by a woman’s hand.


Demonic Deities.

Eldis Sun (Greatest Fire) God of Fire, Destruction, and Renewal. Elder brother of Talcor and father of all demons. Trapped away in the pits of hell by the gods and the mortals.
Symbol. A burning Cross.

Vexia Katar (Beauty of the Moon.) The Demoness of Lust, Revel, and feminine beauty. She holds such beauty that the demon lords are constantly in struggle to claim her for their own.
Symbol. Wine Vessel.

Tal Katar (Shadow of the Moon) A Demon who rules over shadows, darkness, night, and the heart as an organ.
Symbol. Heptagon to stand for each of the seven mortal sins.


Sun Katar (Beauty of the Moon) The Demoness who stole Septriss’ heart the two long for one another but she is locked away in the depths of hell along with the rest of the demons. Rules over Moral, Fire, and Combat.
Symbol. A burning sword with two crossed banners.

Agrith Katar. Lord of Fear, Death, and Destruction. Powerful and destructive he commands the Agrith under an iron fist. Unlike most Agrith his powers do not lie in the aspect of lust but the complete and utter fear. He is often depicted as a jester with a scepter topped with a set of scales.
Symbol. A human skull pierced by seven spears. A skeletal snake limply hanging from one of the eyes.

Ondra Vexis. Lord of Fire, Honor, The Knight, The Fallen, Destruction, and War. Portrayed as a knight adorned in full plate burned black. Fire erupts from the breaks in his armor. His eyes burn with undying power and he wears a cloak made of flesh and bone. He wields a sword with a sapphire hilt and a blade of pure fire.
Symbol. A Black Knight’s helm.

Sun Katar. Lady of Passion. A woman who brings forth the feelings of passion, such as lust, rage, and pride her powers are many but weak compared to demons of concentrated domains.
Symbol. A heart clutched by a demon’s claws.

Ja Vexis. Lord of Poison, Dread, and the Assassin. This fiend is covered in deadly spines his body entwined in thick cloth his eyes piercing like his deadly quills in which he slays his foes with from afar.
Symbol. Six needles surrounding a curved dagger.




No Magic Items.





City Currency.

Lore- Silver coins worth twenty Lorath

Lorath- Iron coins worth twenty Loran

Loran - bronze coins, base currency.


Average weekly income.

Nobility. 50 Lore.

Upper Class // Example. Powerful Merchant Families//. 100 Lorath

Upper Middle Class. // Example. Successful merchants, skilled craftsmen// 50 Lorath

Middle Class // Example. Merchants, tradesmen, ship captains, military officers, knights// 10 Lorath

Lower Class. // Example. Soldiers, shop keepers// 5 Loran.

Peasant. // Examples. Farmers and workers// 3 Loran.


(Three Loran is enough to keep a family of five alive.)

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Browse All » 10 Settings to roleplay in

Kingdom of Kai’Drona

Kingdom of Kai’Drona by TheRavenandThePawn

A powerful nation that dominates the human world.

Victarith

Victarith by RolePlayGateway

Capital of Kai'Drona.

Shadestone Keep

Shadestone Keep by RolePlayGateway

A massive citidal that towers above the rest of the massive capital.

Silvarith, The wall District.

Silvarith, The wall District. by RolePlayGateway

The poorer part of Victarith located outside the fourth wall.

Evarith, the the Inner District.

Evarith, the the Inner District. by RolePlayGateway

The inner three rings of the city. Often seen as middle class and merchants from all over the vast kingdom have headquarters here.

Ralith, The Keep District

Ralith, The Keep District by RolePlayGateway

The inner most city which surrounds the plateau in which the keep is built upon.

The Plains.

The Plains. by RolePlayGateway

These Vast plains hold the entire Humanic Empire.

The Blue Desert

The Blue Desert by RolePlayGateway

This gargantuan artic wasteland sprawl around one hundred miles in size.

Victiara Mansion

Victiara Mansion by RolePlayGateway

A wonderful mansion constructed of white marble and white wood.

Septriss??? Blessed Blood

Septriss??? Blessed Blood by RolePlayGateway

Septriss' Blessed Blood, Store of Mind Crippling Wonders

The Story So Far... Write a Post » as written by 11 authors

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“Oh… I apologize I did not take that into fact… I simply used your appearance to come up with a convincingly similar appearance to your own… as for Zale…” She said once more stealing the thoughts from Chris’ head. “She is not as powerful as she would think…” She frowned at his response to the truth. “If I had lied would you have trusted me more? I think not… but either way if you wish I shall remove it… it has no real significant besides to spite Mealis anyways…” She raised her brow questioningly. “Why are you crying…”

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#, as written by Qetzo
"It is that form you take it brings back so many painful memories, even more so now that I know who my father is. I don't know if you can feel the immense anger that I feel right now, remembering everything that happened as a child, how he could have easily prevented it without so much as breaking a sweat." Tears rolled down his cheeks talking about it just seemed to make it worse. "I tell you the truth just as you told me. Speaking of truths... I have to lie to Marenda as little as possible. She may not believe me at first, but she has to know Theris is my actual father." Chris turned to head inside.

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Nathaniel went inside as Chris asked of them and dropped his cloak once the doors were shut. Chris' female already knew what he was so there was no sense in wearing that thing around her. He listened to the female speak before suddenly haulting in her speech as Vexia, well a disguised Vexia, came down the stairs. She addressed Christopher as her brother and Nathan raised an eyebrow watching the show play out. It was soon taken out of his eyesight as Chris went to speak privately to his so called sister while his female informed them of some trip. Nathan waited for her to speak but when she said nothing he let his ears prick and turn towards the private conversation outside. He didn't mean to snoop but it was hard for him to just turn off his hearing besides maybe it would give him a clue as to what was going on now.

What he could hear was faint and passing..whom plots against the city..fate is sealed..removal of your mark...and something about Christopher's father being Thersis. He didn't know who this man was but the tone in which he spoke of him suggested it was an important matter. His ears then caught the sound of footsteps as Chris approached and Nathan lowered his ears returning his attention back to Victiara.

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Raine went back inside after the others, still as confused as ever. But, like everything else seemed to be lately, it would be a bit clearer soon enough. She waited for the human to explain what was going on. But it was somewhat obvious; if anything important was brought back to them, either he would insist they stay behind, or ask them to follow. In either case, they would most likely end up following, anyway. Which only made it even more important that she found time soon to get more arrows. Already down to one! Apparently Nathaniel was snooping, but she wasn't quite capable of that without getting too close. She'd rely on whatever they were told. She looked up as she heard the pair coming back, then back down. "So we're in for a bit more trouble, or adventure, or fight, or something?" she mumbled. What else would it be?

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Vexia sighed. “I suggest you leave soon… your foes are preparing to attack… and in their wake only cinders shall remain… I shall give you the chance to escape… this will be the last boon I give to you as you would have my mark stricken away…” a slight burning sensation traced the tattoo on Chris’ shoulder before it felt overly cool. “There… it is gone but you must leave… or die… find a reason to leave… calmly.”

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#, as written by Qetzo
"Very well then, thank you Vexia. Please don't over extend yourself on my account." he said to her just before opening the door and heading back inside. Calmly he strode back into the room where Nathan, Rain, and Victiara were. "Nathan, please put on your cloak and pack anything we might need for a long trip, there is some money hidden in my room in a drawer with a false bottom and make sure to bring the brekka. Raine, gather whats left of the food in the kitchen. Marenda, come here." he said bidding her to come into his arms as he gave the instruction to Raine and Nathaniel. "We must leave within the next few moments."

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“I won’t… I merely will slit a string a net that your foe has cast over you to ensure you shall not escape the maelstrom that shall soon come.” Vexia said with a sigh following though instead sitting down.

Victiara stood up and walked over to Chris. ”I know you wish to find your father ser Chris but surely we can afford a small amount of time. We have much ground to cover and we should rest…but… if you truly wish not to tarry I guess we may as well start.”

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Nathan furrowed his brow as Chris told him to gather things for a quick travel. Something had to be wrong but he wouldn't question him if they were in a rush. He moved briskly through Chris' home, snatching his cloak up and making sure it was on tight, gathering the money from the drawer and quickly catching the brekka from its romping through the room. "Alright Chris, everything is gathered. Might I ask why we're leaving in such a rush and where we're going?" He asked as he placed the brekka back into the pouch.

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Raine nodded to Chris, then went off to the kitchen. While she wasn't exactly sure what the rush was, it only meant that they were likely all going together; better than being on her own, she figured. She gathered the food she could and brought them back out to the room where the others were. She paused before asking, "Yeah, where are we going in such a rush? I'm not complaining, really...but I think I'd like to know where we're headed, anyway."

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#, as written by Qetzo
"We have a task that may seem simple, but it will take us weeks away from here to complete. It is also something of greater importance than it sounds. I have to find Theris, Master of Warlocks. If either of you two do not wish to come you will still have to leave the city. Things are getting much to dangerous for you two to be around here and I worry for your safety." Chris head to the door Victiara in tow. "The choice is yours my friends and I ask that you make it quickly."

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‘go… now… or you will not survive…’ Vexia spoke to Chris mentally her words held a certain ever slight tone to them… as if… she actual might care. ‘quickly… your foes are upon you… if you don’t leave now they will notice your flight and pursue.

Victiara looked around following Chris towards the door. “Do… do you hear something?”

From outside one could hear a chant begin… ever so slightly… it was barely audible at the door. “Eldis… Tal… Sun… Eldis… Tal… Sun… Eldis… Tal… Sun.” The chants began to raise in volume… magic begin to flow in a frenzy through the air its pure magnitude causing the winds to whip across skin and actually hurting.

“C….chris… w…what… what is going on” She began to shake slightly… there had to be at least five voices… and she knew what type of spell that would unleash… hellish fire which would destroy one’s soul and devour flesh… “We… we must…. We must run…” She said waiting for him before following suit.

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Nathaniel cocked his head curiously at Chris as he said they had a choice. "Of course I'll follow you Chris. You're the alpha of our group it's my duty to accompany you wherever you may go." He mentioned the name Theris, that was the name he had heard him speak in private with Vexia. So this Thersis was his father as he had heard and apparently Chris wanted to find him for some reason. Well, whatever the reason may be he'd do what Chris needed of him. His thoughts were interrupted as his ears pricked at the sound of strange chanting. The human female seemed very frightened and said they needed to run. Stiffening up, Nathan growled and tensed his body then took off after Chris and Victiara, looking behind to make sure Raine was keeping pace.

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#, as written by Qetzo
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Raine shook her head. "Did you really think we'd stay behind?" Of course she would follow; with Nathaniel going, she wasn't going to be left behind on her own. She stared curiously at a wall, listening to the chanting, before glancing around their group. The human female didn't seem to like it much...and it was a little unnerving, really. The magical wind cutting through certainly didn't help, either. "Maybe we should move..." she mumbled as she turned to follow the group quickly. She thought about asking where exactly they were headed, but decided against it. After all, she probably needed to save her breath for running.

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#, as written by Qetzo
"So they have come already. You think he would have waited just a bit." Chris said looking towards the direction the chanting was coming from. "Thank you." he said looking at the two. "Let's go." he said as he rushed out the door with Victiara in hand. 'Thank you Vexia.' With her warning said they were all out the door and off down the dark alleyways to avoid the notice of their foes. After the main problem was clear a new one arose to Chris alone. Telling Victiara the truth.

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The sky lit up as a massive pillar of fire rose from where Chris’ house was… the fire tips burning away low hanging clouds in a black and white torrent of flame. The inferno’s width was kept a constant on what was once Chris’ house now no more then a massive pit of a crater. Nearby houses began to disintegrate from the raw heat and even from the distance they had made, one could feel it searing their flesh. There were no screams of pain… for such did not leave time for those the fire touched to even gasp… for the flames burned not flesh but soul… its heat so great that it simply caused everything to fall apart at an atomic level… One could make out five figures in robes standing in a pentagon around the roof tops around Chris’ house. They folded their hands together before vanishing into the pillar of smoke that now rose as the more distant houses began to combust from the residual heat.

Victiara stared wide eyed at the destruction. “Ser Chris… w…what was this… what did you anger to do this… who would cause such destruction… such wanton slaughter…” She looked towards the ground. “We… can’t hold off our flight to help them can we?”

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#, as written by Qetzo
Chris clenched his teeth his face distorting with anger he wanted to turn back, but he knew that if he did it would only be in vain. "No, we cannot. We will return soon and avenge those who died. I... I will tell you everything once we get to safety. For now hurry." Chris was thankful that it seemed that he had gone unnoticed, but even still he did not let down his guard weaving in and out of the dark alleys to stay out of sight as much as possible. Only one true obstacle remained, the gate between the outer wall and the plains. They would go noticed there unless, yes that's right he never found the time to assign the positions of anyone, so there my actually be no guards at the gate or at least there was a large probability.

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The Gate was flooding black armored soldier were rushing in from the camp outside, after a few seconds the ring vanished and one might notice the empty streets turn worse then that markets during the day. Victiara motioned the group to follow leading them to a trap door which was… both well hidden yet… obvious… one would have a hard time finding the door made to appear as nothing more then a pile of wood and old rusting hinges which were scattered around it two of which were actually serving their true purpose. It was a short tunnel that lead directly under the wall with a secondary path leading farther into the city. “This is rather new… its Zaleth’s prisoner tunnels… for moving his enemies quickly and silently it branches off to the houses his men have taken away.” She shook her head leading them out of the city. “We must hurry now… I’m afraid they won’t be fooled for long…”

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Nathaniel stared as a giant pillar burst forth with great heat that could be felt from even from there position. What the hell was causing all of this? Soon the streets were crowding with people and armored soldiers as panic insued. Victiara told them to follow and Nathaniel moved forward, grabbing Raine's arm so they wouldn't be seperated in the crowds. The female took them to a trap door which she specified as Zaleth's prisoner tunnels. He hopped down into it, waiting for the others to follow in.

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Raine followed as quickly as she could, though she did get a bit of help from Nathaniel, dragging her along by her arm. The situation bothered her, really; Iyt was causing a lot of damage...and probably aiming for at least one of their group. They seemed to be getting themselves into a lot of trouble lately, after all. She jumped into the tunnel after Nathaniel, then looked up. "Come on, hurry..." she mumbled, though she knew they were all moving as fast as they could. They had to follow the female human, anyway. She seemed to be the only one who even knew that the tunnels were there, let alone be able to find their way through.

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#, as written by Qetzo
Chris did not question how Victiara knew about this secret passage way that snaked through the city, she was Zaleth's right hand woman after all and that made what he had to tell her all the more difficult. From here on he followed her lead guarding the rear of the group as they advanced through the tunnels. Eventually they came out the other side of the walls just like she said they would. Though even if they were on the other side now was not the time to even think of resting. "We must continue. The danger is still near." In tandem with Victiara he began running away from the city their destination already set. The encampment of the anubians the Jackalmen.

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After several days of travel… one could not but help feel a sense of foreboding doom… when this sense finally made sense… the strange smell of the Kurag filled the air… its clicking noise filling the ears of humans until one couldn’t think. Its lithe body stalking forward male… followed by another male. Kurag were known for their natural need to hunt alone… these creatures were trained… the first one lunged towards Nathaniel releasing a screech which disrupted all sentient train of thought. Its claws bared as it swiped towards Nathaniel’s chest with deadly speed… the second charging on all fours towards Raine… attempting to tackle her to the floor.

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They traveled for several days and Nathaniel began to wonder exactly where they were headed and when they would arrive. Everyone was tired, they all needed to rest soon but it seemed that wouldn't come at any point in the near future as a strange but familiar smell filled the air. Nathaniel snorted trying to clear his sensitive nose of the stench, his eyes darting around for the beast they had seen not long before they fled the city. Chris and his female seemed to be much more distressed than Raine and himself, before he could question them the Kurag leapt at him with a screech that deafened him. He barely had time to react as he flattened his ears to protect his hearing and tried his best to dodge the creature's surprise attack. The Kurag's claws didn't hit hard enough to kill him but they still tore his flesh as they raked across his chest. Roaring in pain, he jumped back further and took a stance on all fours snarling at the beast. Another sound caught his attention, a second Kurag had taken off towards Raine. Nathaniel knew she had few arrows left since she helped him with his pack, he owed her for that and the best he could give her now was time to draw an arrow at the monster or in the least lure it away from her. Growling at the one who had injured him, he backed up slowly, then turned and darted towards the second Kurag, running along side the monster snapping towards it to try and draw its attention towards him. He knew the first one would no doubt be on his heels as well but hopefully his speed could keep a small distance long enough to achieve what he wanted.

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Raine was tired; a few days of walking was more than she was used to. But she wasn't willing to be left behind, and so she forced herself to keep up. She paused, glancing around when something felt off. She bit her lip, watching the kurag. One went after Nathaniel, and the other went after her. She took a step back, hesitantly pulling out an arrow. Her last one, really, but she couldn't just sit there. Nethaniel did try to help her out, trying to distract him, but there were two to deal with, and he couldn't take both on his own. She shot the arrow at the kurag that had come after her, aimed for the head, hoping to take it out quickly. "Now what..." she mumbled to herself, backing away.

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//For the record as with most creatures the skull is the hardest bone structure in their body…//

The Kurag reared up preparing to strike Raine before it snapped at Nathaniel who had snagged one of the many breaks between its armored plates. A horrible vile taste came over Nathaniel but the Kurag began to back off the second however now lunged towards Chris his fangs bared as he attempted to pin Chris to the floor and tear out his throat as a wolf would. After backing off it decided to come after Raine again.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 10 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Kingdom of Kai’Drona

Kingdom of Kai’Drona by TheRavenandThePawn

A powerful nation that dominates the human world.

Victarith

Victarith by RolePlayGateway

Capital of Kai'Drona.

Shadestone Keep

Shadestone Keep by RolePlayGateway

A massive citidal that towers above the rest of the massive capital.

Silvarith, The wall District.

Silvarith, The wall District. by RolePlayGateway

The poorer part of Victarith located outside the fourth wall.

Evarith, the the Inner District.

Evarith, the the Inner District. by RolePlayGateway

The inner three rings of the city. Often seen as middle class and merchants from all over the vast kingdom have headquarters here.

Ralith, The Keep District

Ralith, The Keep District by RolePlayGateway

The inner most city which surrounds the plateau in which the keep is built upon.

The Plains.

The Plains. by RolePlayGateway

These Vast plains hold the entire Humanic Empire.

The Blue Desert

The Blue Desert by RolePlayGateway

This gargantuan artic wasteland sprawl around one hundred miles in size.

Victiara Mansion

Victiara Mansion by RolePlayGateway

A wonderful mansion constructed of white marble and white wood.

Septriss??? Blessed Blood

Septriss??? Blessed Blood by RolePlayGateway

Septriss' Blessed Blood, Store of Mind Crippling Wonders

Add Group » 0 Factions to align with

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

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Use your INK to craft new artifacts in Crown of Chains. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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View All » Add Character » 17 Characters to follow in this universe

Character Portrait: Lord Zaleth Malidur
Character Portrait: Laisha Dedwin
Character Portrait: Ser Christopher Azor
Character Portrait: Prince Drucifer Necron
Character Portrait: Nathaniel Bennet
Character Portrait: Sekivar Nokovivda
Character Portrait: Hijian Ahsteel
Character Portrait: Raine Songrose
Character Portrait: Ser Marenda Victiara
Character Portrait: Elise Joveen

Newest

Character Portrait: Elise Joveen
Elise Joveen

A stray girl looking for answers to her past.

Character Portrait: Ser Marenda Victiara
Ser Marenda Victiara

Hallowed be the maiden of light, I her humble servant and blade maiden.

Character Portrait: Raine Songrose
Raine Songrose

A white elf.

Character Portrait: Hijian Ahsteel
Hijian Ahsteel

The young Empress of the Ak'Teian. Kinda and powerful, she wishes to recreate a time when the races treated each other like their own.

Character Portrait: Sekivar Nokovivda
Sekivar Nokovivda

A strange vender of stranger wares.

Character Portrait: Prince Drucifer Necron
Prince Drucifer Necron

A young prince, one of the human suiters

Character Portrait: Ser Christopher Azor
Ser Christopher Azor

With out honor what are we?

Character Portrait: Laisha Dedwin
Laisha Dedwin

A young vampire, tormented and living in fear.

Character Portrait: Lord Zaleth Malidur
Lord Zaleth Malidur

Regent of Kai'Drona

Trending

Character Portrait: Lord Zaleth Malidur
Lord Zaleth Malidur

Regent of Kai'Drona

Character Portrait: Laisha Dedwin
Laisha Dedwin

A young vampire, tormented and living in fear.

Character Portrait: Ser Marenda Victiara
Ser Marenda Victiara

Hallowed be the maiden of light, I her humble servant and blade maiden.

Character Portrait: Sekivar Nokovivda
Sekivar Nokovivda

A strange vender of stranger wares.

Character Portrait: Ser Christopher Azor
Ser Christopher Azor

With out honor what are we?

Character Portrait: Prince Drucifer Necron
Prince Drucifer Necron

A young prince, one of the human suiters

Character Portrait: Elise Joveen
Elise Joveen

A stray girl looking for answers to her past.

Character Portrait: Raine Songrose
Raine Songrose

A white elf.

Character Portrait: Hijian Ahsteel
Hijian Ahsteel

The young Empress of the Ak'Teian. Kinda and powerful, she wishes to recreate a time when the races treated each other like their own.

Most Followed

Character Portrait: Prince Drucifer Necron
Prince Drucifer Necron

A young prince, one of the human suiters

Character Portrait: Lord Zaleth Malidur
Lord Zaleth Malidur

Regent of Kai'Drona

Character Portrait: Ser Christopher Azor
Ser Christopher Azor

With out honor what are we?

Character Portrait: Ser Marenda Victiara
Ser Marenda Victiara

Hallowed be the maiden of light, I her humble servant and blade maiden.

Character Portrait: Hijian Ahsteel
Hijian Ahsteel

The young Empress of the Ak'Teian. Kinda and powerful, she wishes to recreate a time when the races treated each other like their own.

Character Portrait: Raine Songrose
Raine Songrose

A white elf.

Character Portrait: Laisha Dedwin
Laisha Dedwin

A young vampire, tormented and living in fear.

Character Portrait: Elise Joveen
Elise Joveen

A stray girl looking for answers to her past.

Character Portrait: Sekivar Nokovivda
Sekivar Nokovivda

A strange vender of stranger wares.


View All » Places

Kingdom of Kai’Drona

Kingdom of Kai’Drona by TheRavenandThePawn

A powerful nation that dominates the human world.

Victarith

Victarith by RolePlayGateway

Capital of Kai'Drona.

Shadestone Keep

Shadestone Keep by RolePlayGateway

A massive citidal that towers above the rest of the massive capital.

Silvarith, The wall District.

Silvarith, The wall District. by RolePlayGateway

The poorer part of Victarith located outside the fourth wall.

Evarith, the the Inner District.

Evarith, the the Inner District. by RolePlayGateway

The inner three rings of the city. Often seen as middle class and merchants from all over the vast kingdom have headquarters here.

Ralith, The Keep District

Ralith, The Keep District by RolePlayGateway

The inner most city which surrounds the plateau in which the keep is built upon.

The Plains.

The Plains. by RolePlayGateway

These Vast plains hold the entire Humanic Empire.

The Blue Desert

The Blue Desert by RolePlayGateway

This gargantuan artic wasteland sprawl around one hundred miles in size.

Victiara Mansion

Victiara Mansion by RolePlayGateway

A wonderful mansion constructed of white marble and white wood.

Septriss??? Blessed Blood

Septriss??? Blessed Blood by RolePlayGateway

Septriss' Blessed Blood, Store of Mind Crippling Wonders

Ralith, The Keep District

The inner most city which surrounds the plateau in which the keep is built upon.

Victiara Mansion

Victiara Mansion Owner: RolePlayGateway

A wonderful mansion constructed of white marble and white wood.

Silvarith, The wall District.

The poorer part of Victarith located outside the fourth wall.

Evarith, the the Inner District.

The inner three rings of the city. Often seen as middle class and merchants from all over the vast kingdom have headquarters here.

Septriss??? Blessed Blood

Septriss' Blessed Blood, Store of Mind Crippling Wonders

The Blue Desert

The Blue Desert Owner: RolePlayGateway

This gargantuan artic wasteland sprawl around one hundred miles in size.

The Plains.

The Plains. Owner: RolePlayGateway

These Vast plains hold the entire Humanic Empire.

Shadestone Keep

Victarith Shadestone Keep Owner: RolePlayGateway

A massive citidal that towers above the rest of the massive capital.

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